Return
to FrontPage
page 39
page 41
HINTS AND TIPS
General Tips:
• Using more than one truck decreases the time required to build a
structure. Three is optimal.
• Do not forget to build a power generator - one is required
for every four oil derricks.
• Adding a module to a power generator increases its efficiency.
• Scout around the map for more oil resources.
• Adding one module to a level 1 factory changes it into a medium (level
2) factory and allows it to build medium bodied units.
• Adding one module to a medium factory changes it into a heavy (level
3) factory and allows it to build heavy bodied units.
• Adding a module to a research facility greatly improves the speed at
which it can research topics.
• Try to assign repair units to all combat groups for mobile roaming
repairs.
• Defend your base with a variety of defensive weapons - machine guns to
take care of cyborgs, and cannons to handle oncoming tanks. Build walls
to delay the onslaught.
• Assign Mortar Units to a sensor to take advantage of indirect fire.
(e.g. over cliffs and walls).
• Code name the units you create (e.g. Ultra Heavy Tank) to easily
discern them from the build list.
• Defend all oil derricks with at least one defensive structure.
• A bunker of any type is a cheap and stubborn defense.
Weapon Hints:
Mortars
More effective versus - Infantry, Cyborgs, 'Soft' targets
Less effective versus - Heavily Armored Units (Tracked), 'Hard' Targets
(Bunkers, Emplacements), Soft Structural Targets
Flamers
More effective versus - Infantry, Cyborgs, Hover and
Wheeled Units, Bunkers
Less effective versus - VTOLs, Tracks, Half-Tracks, Hard
Targets, Walls
Cannons
More effective versus - All units except Infantry and
Cyborgs
Less effective versus - VTOLs, Infantry and Cyborgs,
Bunkers, Hard Targets
Machine Guns
More effective versus -Infantry and Cyborgs, Wheeled
Units and Soft Targets
Less effective versus - VTOLs, Tracks
Bunker Busters
More effective versus -Bunkers and Hard Targets
Less Effective versus - Tracks
|