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HINTS AND TIPS
General Tips:

• Using more than one truck decreases the time required to build a structure. Three is optimal.
Do not forget to build a power generator - one is required for every four oil derricks.
• Adding a module to a power generator increases its efficiency.
• Scout around the map for more oil resources.
• Adding one module to a level 1 factory changes it into a medium (level 2) factory and allows it to build medium bodied units.
• Adding one module to a medium factory changes it into a heavy (level 3) factory and allows it to build heavy bodied units.
• Adding a module to a research facility greatly improves the speed at which it can research topics.
• Try to assign repair units to all combat groups for mobile roaming repairs.
• Defend your base with a variety of defensive weapons - machine guns to take care of cyborgs, and cannons to handle oncoming tanks. Build walls to delay the onslaught.
• Assign Mortar Units to a sensor to take advantage of indirect fire. (e.g. over cliffs and walls).
• Code name the units you create (e.g. Ultra Heavy Tank) to easily discern them from the build list.
• Defend all oil derricks with at least one defensive structure.
• A bunker of any type is a cheap and stubborn defense.


Weapon Hints:


Mortars

More effective versus - Infantry, Cyborgs, 'Soft' targets
Less effective versus - Heavily Armored Units (Tracked), 'Hard' Targets (Bunkers, Emplacements), Soft Structural Targets


Flamers

More effective versus - Infantry, Cyborgs, Hover and Wheeled Units, Bunkers

Less effective versus - VTOLs, Tracks, Half-Tracks, Hard Targets, Walls


Cannons

More effective versus - All units except Infantry and Cyborgs

Less effective versus - VTOLs, Infantry and Cyborgs, Bunkers, Hard Targets


Machine Guns

More effective versus -Infantry and Cyborgs, Wheeled Units and Soft Targets

Less effective versus - VTOLs, Tracks


Bunker Busters

More effective versus -Bunkers and Hard Targets

Less Effective versus - Tracks