Ever wonder how damage is calculated in Warzone? If you just want to know if armor is subtractive or multiplicative, it's subtractive:

DAMAGE = BASE DAMAGEARMOR

or

DAMAGE = 1/3 × BASE DAMAGE

whichever is higher.

But to know exactly how much damage you're going to do, you need to know how to calculate base damage.

The formula

BASE DAMAGE = WEAPON DAMAGE × WEAPON SUBCLASS DAMAGE UPGRADE × WEAPON TARGET MODIFIER

ARMOR = TARGET WEAPON CLASS ARMOR × CLASS ARMOR UPGRADE

Урон is BASE DAMAGEARMOR, or 1/3 of BASE DAMAGE, whichever is higher, rounded down (The exception is when rounding down would make damage 0, in which case damage is rounded up to 1).

Weapon Multiplier Table

Use values in this table for WEAPON TARGET MODIFIER.

This table can also be found in the Weapon Table section of орудийные башни.

 AP</acronymAnti-TankAnti-ПостройкиArtilleryОгнемётAll-Rounder
Cyborg140%30%30%130%130%65%
Колёса100%130%30%90%110%125%
Half-Гусеницы80%125%40%65%100%115%
Гусеницы60%120%50%40%90%105%
ВВС60%80%30%25%25%40%
Ховер110%90%20%110%130%120%
 AP</acronymAnti-TankAnti-ПостройкиArtilleryОгнемётAll-Rounder
Soft structures160%75%100%200%150%130%
Средняя structures80%50%120%120%60%110%
Тяжелая structures50%25%300%100%10%90%
Bunkers80%60%400%40%300%50%

Clarification

  • WEAPON DAMAGE is the base damage of the weapon—what you see in the "Урон" column of the turret table.

  • WEAPON SUBCLASS DAMAGE UPGRADE is the best damage upgrade you've researched for the weapon's subclass.

  • WEAPON TARGET MODIFIER is the multiplier in the above damage table.

  • TARGET WEAPON CLASS ARMOR is the target's thermal armor for thermal weapons, and kinetic armor for kinetic weapons. In tanks and VTOLs, thermal armor depends on nothing but the vehicle body.

  • CLASS ARMOR UPGRADE is the best kinetic/thermal armor upgrade your target has researched for it.

An example

Зелёный's Танк-Киллер Скорпион Half-Гусеницы shoots Желтый's Heavy Cannon Python Гусеницы. Зелёный has Усиленная ракетная боеголовка, and Желтый has Плотный композитный сплав.

Танк-Киллер (an anti-tank weapon) has 180 damage. Усиленная ракетная боеголовка gives 275%, and anti-tank weapons do 120% damage against tracks.

BASE DAMAGE = 180 × 275% × 120% = 524.

Танк-Киллер is a kinetic weapon, and Питон has 20 Kinetic Броня. Плотный композитный сплав upgrades 220%.

ARMOR = 20 × 220% = 44

524 − 44 (480) is greater than 524 × 1/3 (174), so the tank killer does 480 damage each time it hits (Notice that it fires two salvos; if they both hit, the tank killer does 960 damage, a significant proportion of the 2260 HP after upgrades that the тяжелый cannon tank has).